You can choose some varied skins including a priest, fundamentalist Muslim, ATF officer, leather fetishist like the Gimp in Pulp Fiction, and Gary Coleman. Yet the style-over-substance theme that pervaded in Postal 2 carries over at full strength. Issues like this can be overlooked if the actual gameplay is engrossing and fun. (The level of server information has been addressed in a patch, in addition to a few miscellaneous glitches, but our policy is to review the out-of-the-box version of the game.) You'd think they'd be able to whip up something more robust in the 9 months or so since the release of Postal 2. It's like going back in time to the dawn of online gaming. After that, you'll notice that the game type isn't listed. What you'll notice next is that you can't organize servers by population. It's provided in-game through GameSpy Arcade, and the server listing is fairly fast, but the first thing you'll notice is that hardly anyone is playing the game. One on machine, changing the setting killed all audio, and on another rig, changing this setting caused my computer to spontaneously reboot.īut let's talk about the core of the new experience here, the multiplayer. Besides, who wants to turn off something as important-sounding as "World Detail"? Plus, it was impossible to successfully set hardware accelerated audio. You can use the Performance Wizard to optimize your settings, but it's not a complete solution. You can scale down the view distance, the number of people and corpses, and decals (bullet holes and other damage), but when you really wreak some havoc, things will start to chug to the point of unusability. Performance still lags sometimes, though, even on a high-end system with a P4 3.0GHz, 1GB of RAM and a Radeon 9800 XT. This combination quickly creates a field of dead bodies, which you may find cool or unsettling, depending on your tastes. The new weapon, "Weapon of Mass Destruction," is a missile launcher that creates an explosion of toxic gas, spreading in the same manner as fire, and it seems to smolder on a corpse indefinitely. If you liked the first one, you'll like these new additions, as the Tora Bora area is quite large and fairly well-designed, although when you're done you have to go all the way back through it to get to town. STP also added a couple extra areas and a new missile launcher, and a couple extra difficulty levels, but it's still Postal 2 at its core. But if you're objective-oriented and want to get directly to your next task, it is a bit less painful this time around. If you like to wander around and take your time doing all kinds of horrible things to people, then it's not much of an issue. In addition to multiplayer, Share the Pain load times have been squeezed down to about 15-20 seconds per level on a mid-range system.
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